﻿//TODO:修改为根据规则自定义


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;



namespace XYZshell.Game.CardGameEngine
{
	/// <summary>
	/// 一回合中的各个阶段
	/// </summary>
	public enum TurnStage
	{
		/// <summary>
		/// 抽牌
		/// </summary>
		Siphon,
		/// <summary>
		/// 准备
		/// </summary>
		Ready,
		/// <summary>
		/// 主要
		/// </summary>
		Main,
		/// <summary>
		/// 战斗
		/// </summary>
		Battle,
		/// <summary>
		/// 结束前
		/// </summary>
		PreEnd,
		/// <summary>
		/// 结束
		/// </summary>
		End
	}
}
